Conversators:
- Orklord (the one who bit off more than he can chew)
- Common Dialog (he runs the gamut of emotions frequently)
- Filip Luszczyk (a cool Polish RPG designer)
Subjects of discussion
1. Interview with Filip
2. Common Dialog pimps his game (at Orklord's request) and Orklord whines about how hard it is to pitch a game and how hard game design is in general
Show Notes: